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BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Korhal 3: The Reckoning

Video: The Reckoning


Today, Arcturus Mengsk loving dies.

More importantly: we can finally put Heart of the Swarm behind us after this.

















Promise me you'll avoid civilian centers.





Eh, she already has multiple burned worlds under her belt. A few million is a drop in the bucket.



Jim, meanwhile, is off to the side listening to his ex say she'll kill millions of innocents.

Good thing he never learns about what she got up to earlier!







She changes her mind at the last minute.





I wonder what the odds are of this one (1) (uno) (一) concession from Kerrigan giving Jim a change of heart?







Korhal will endure, as will I.











All In was a 11/10 final mission. An absolute clusterfuck as you try to secure a position and hold out against a neverending flood of zerg and the Queen Bitch herself.



You are surrounded by the Dominion's elite.

The Reckoning is, at it's core, just another mission. Fight your way across the map, break the gate, done.

Hell, even the opening seconds reinforce that. All In gave you everything in your starting base and gave you three minutes to figure out a plan before you start getting slammed. Here I just get the usual Spawning Pool and Evolution Chamber. The only extras are a slightly bigger starting army and some free Spine Crawlers.



That's not to say it's all bad, because Mengsk does have some hefty tricks up his sleeve.

Namely: all his units are their Royal Guard varients.

All of them. Even units that never got a merc form in Wings like Medics and Hellions get one. And all his production structures are constantly churning out more two at a time.



Which would normally make this a massive difficulty spike except...

This is Heart of the Swarm.

I have so much bullshit on my side that Mengsk having anything less would make the finale a cakewalk. He needs an army that is statistically stronger than anything I'd have in Wings just to break even.



Like, this is the final mission and Mengsk is sending four Marines at me!



You'll pay for that.

Anyways, expansion right next to my base.



The one thing Mengsk has going for him is that he is fairly aggressive with attack waves.



Which is helped by the sheer amount of production he has running.

This isn't a base or anything, this is just two Barracks and a Starport that'll constantly throw dudes at my expansion as long as they're standing.



Take a wild guess what happens here.

















And so James Raynor, moved by Kerrigan's selfless display of... not putting millions of lives at risk just so she can make her life slightly easier, has fully forgiven Kerrigan.

The Swarm conquers all? No, TWUE WUV conquers all.







Valerian and Horner got that handled. I had other things to do.

Jim has set himself up close to my base, and now I have to help keep him alive.



And he does actually need the help.



Despite being terran, the absolute king of turtling up, he'll just park a Bunker and a Siege Tank at the exit to his base and call it a day.



A few Impalers will keep him safe from all but the biggest attack waves. They can take down any armor, while Jim's defenses will tear through smaller targets. As a bonus, this also means I can never get hit by attack waves from this side, as they'll have to go through Jim's base to get to me.



Okay now Mengsk is sending actual attack waves at me.



However: Kerrigan.



Like, once Mensgk actually gets started he's good at keeping the pressure on.





However: Leviathan.





Mengsk won't rebuild these outposts, so every bit of production I destroy is a permanent decrease in his aggression.



And now he's sending mass Reaper waves, otherwise known as 'you don't get to have a base anymore' attacks.



And now the final bonus pops up.



Each point has a group of defenders fighting an endless trickle of zerg from outside the map.





Jim will also send out periodic attack waves.



Once the defenders are dead, a massive wave of allied zerg is sent in. Much like the gates in Planetfall (although you don't have to do the bonus in Planetfall for these), each bonus corresponds to one of Kerrigan's commanders. Here, Zagara sends in a bunch of Zerglings, Banelings, and Hydralisks.



Each gate will constantly send a small stream of units at Mengsk after, but nowhere near as much as the initial wave. Escorting the first group lets them survive longer and do more damage before I have to split off and do something else.



Meanwhile Jim is, uh...

He's doing his best.



Pretty big fleet coming this way. Could use some help taking these guys down.



Every now and then Mengsk sends a much bigger attack at Jim, forcing me double back to keep him safe.



The first one is a massive air wave, and my Impalers can't do anything to Banshees.



Funnily enough my Ultralisks are able to cripple this wave, just by making it next to impossible for all the Vikings to find a spot they can land on.



And since I'm here I might as well get started on this side.







The sheer bulk of the Torrasque is really paying off here. Each shot on them is a shot not hitting one of my less immortal units.



And here's the second bonus.



Understood. Let's finish this.



Stukov sends in a bunch of Infested Marines and Aberrations.



Oh. Well. This is just bad timing.



Battlecruisers inbound! Might need your help on this one, Sarah!

I send Zerglings at that attack wave to buy time for most of my army to make it back while the rest helps Stukov crack a second expansion.



There's the attack wave.



Turns out Kerrigan can't handle being blasted by several renamed Jackson's Revenges.



But it's not enough.



And another Reaper wave hits me while she's reviving.



It's not enough.



I take a moment to destroy this thing in the corner of the expansion.



Destroying it extends a bridge, so now I don't have to cross half the drat map to make it back to my base.



You know, it's funny. In any other circumstance a Bunker backed by three Siege Tanks would be an utter nightmare to take down.



Here, it's not even a speedbump.



And now the final bonus.





Yes. We will feast upon their essence!

Final Essence Count: 117

And the closest guess we have, at 27 essences off is...

Felinoid posted:

Gonna go with 144, because all this essence talk is gross.

Felinoid!

An honorable mention goes to Asehujiko, who would have been a measly 6 off if they went with their first guess.



Anyways it's Dehaka. He sends in a bunch of primals.



Including his drat Guardians!



All that's left is Mengsk's final base, which is actually backed by Psi Disrupters!



It also holds the last of his production. Even if my army gets completely routed here, he'll be so crippled that even the trickle of units from my allies will be enough to stall him while I rebuild.







You know what's also in Mengsk's base?

The Odin. You could even see it in the intro cutscene.



It's just as strong here as it was in Media Blitz. If I waited much longer, Mengsk would have sent it at Jim for one final attack on the Hyperion.

quote:

Remember this, Raynor? It was nice of your criminal partner to leave it here for me.

Ah, crap. I'd recognize that signature anywhere. He sent out the Odin! Sarah, keep going! You've got to finish this! Go on without me.

Like hell I will! Hold on, Jim. I'm coming!

(Odin is destroyed)

We did it! The Odin's down for the count.

How are you holding up?

Don't you worry about us. We're still in this.



I do, in fact, lose my entire army here.



But Mengsk has nothing left. With just a single Barracks and Starport standing, I could honestly walk away from the computer at this point and let my allies finish the job.



And now he doesn't even have that.



The core of The Reckoning is good, being this massive slugfest that slowly grinds Mensgk's defenses to nothing while having all your buddies chip in.



But it, much like the rest of Heart of the Swarm, is let down by just being too easy.



I was able to cheese the hell out of All In because I knew exactly what was coming and was able to plan accordingly.

I used the same strategies here that I used for the rest of Heart and just steamrolled everything.



And that's it.









The Reckoning - Complete the "The Reckoning" mission in the Heart of the Swarm campaign.

Swarm Guardian - Prevent the Hyperion from taking damage in “The Reckoning” mission.

Zerg Rush - Complete “The Reckoning” mission in less than 25 minutes on Normal difficulty.

Speed Bump - Destroy the Odin in “The Reckoning” mission before Mengsk sends it at Raynor on Hard difficulty.

We Are the Swarm - Clear all entrenched positions in "The Reckoning" mission in less than 18 minutes on Normal difficulty.

BisbyWorl fucked around with this message at 05:12 on May 4, 2024

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BlazetheInferno
Jun 6, 2015
To quote GiantGrantGames after hyping up how cool and awesome and epic and hard this final mission is going to be in his original Heart of the Swarm Deathless video...

"It's really a shame you can just sit over here and snipe the objective with burrow and kinetic blast."

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
So, like, no more essence-ing in the end cutscene or credits or anything? That's it? Aw...

Yeowch!!! My Balls!!!
May 31, 2006
the best part is that after this mighty curb-stomp of absolute power, demonstrating nothing remains that can possibly stop the Queen of Blades reborn, you get The Next Cutscene

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS

Yeowch!!! My Balls!!! posted:

the best part is that after this mighty curb-stomp of absolute power, demonstrating nothing remains that can possibly stop the Queen of Blades reborn, you get The Next Cutscene
I've been waiting to be angry at it again this entire LP.

Because it is at once completely loving stupid and also manages to be offensive.

So, in other words, it's an absolutely perfect finale that encapsulates this entire game!

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
The worst part of SC2 is that the actual gameplay is pretty great outside of this campaign where Kerrigan just makes most of the other units redundant. The Terran and Protoss missions are pretty fun to play even if the stories have so many problems.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


i feel like heart of the swarm actually would've been stronger if the only unit you had control of was kerrigan and all of the zerg allies were AI controlled or something

of course that would've made for a terrible ZERG campaign but everything else about it - narrative, balance, etc - would've been better

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Kith posted:

i feel like heart of the swarm actually would've been stronger if the only unit you had control of was kerrigan and all of the zerg allies were AI controlled or something

of course that would've made for a terrible ZERG campaign but everything else about it - narrative, balance, etc - would've been better

it worked pretty well in Starsector with a fleet of AI-controlled ships and letting the player give general directives

TeeQueue
Oct 9, 2012

The time has come. Soon, the bell shall ring. A new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light.

Kith posted:

i feel like heart of the swarm actually would've been stronger if the only unit you had control of was kerrigan and all of the zerg allies were AI controlled or something

of course that would've made for a terrible ZERG campaign but everything else about it - narrative, balance, etc - would've been better

…man now I’m imagining heart of the swarm but the gameplay is brutal legend and that would be better.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10
Well heck. I wasn't trying to win; I just wanted to make a pun. :kiddo:

aniviron
Sep 11, 2014

You know, with a fairly huge army of ultras running around along with all the other bullshit I figured maybe Kerrigan wasn't responsible for quite so many kills on this one, but no, the stats at the end confirm she personally killed 40% of the enemies.

SIGSEGV
Nov 4, 2010


The Kerrigan campaign would work better with Kerrigan as the one controlled unit and the rest being a Creeper World play-as-creep setup, zergling depth measurements, spore towers, literal hydralisk waves...

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!
The Reckoning is the second mission where creeper hosts can be useful. Build a few, burrow them at your base, spread creep near the Hyperion, deep tunnel wherever needs defense.

And I kinda liked Reckoning more than All In? All In was definitely a better story mission, but it's boring to replay. Reckoning isn't great, but it's at least a mission you can do things other than turtle. Maybe if Heart of the Swarm's story was even remotely well written it would fit better, but :shrug:

SIGSEGV
Nov 4, 2010


The one bit that's actually really offensive to me is that they did bring attention to Mengsk having the dezergifier and with Blizz being Blizz, I don't know if it's foreshadowing or if it's going to get completely forgotten.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Which would make you more upset?

TeeQueue posted:

…man now I’m imagining heart of the swarm but the gameplay is brutal legend and that would be better.

And in the same vein, you can very easily write a function that transfers units to your control when clicking on them, or tie it to an ability. You could even choose a commander buddy from Izsha, Zagara, Dehaka, or Stukov to flavor your AI pal's army. You could 100% make HOTS into Brutal Legend by beefing up Kerrigan's moveset with more interesting abilities and leaving the macro to the AI.

Kith fucked around with this message at 15:17 on May 4, 2024

SIGSEGV
Nov 4, 2010


Honestly, considering it's Blizz, I know the plot is going to be bad, so Kerrigan getting hosed with Chekhov's depowering beam would annoy me more than some other ridiculous deus ex machina, the lady does deserve a win, well, not really deserve but she should get one.

Chaosbrain
Jun 13, 2013

Mad and loving it.
Now personally, I never really got all that down about the gameplay of Starcraft II. I enjoyed a lot of it, including this mission. You can get Jim to show up "early" by immediately walking to the left towards where his base will spawn in, which is neat to me. Also, possibly because I play on Normal and Hard, I find Jim to actually be a decent ally during this mission. He can handle the incidental attacks on his base, holds your left flank secure, and the attack waves he sends, while fairly small are decently powerful enough to either support you or at least put a few small dents in the enemy. The three times I feel the need to actually defend him are the three named waves, AKA Sky Fury, Alpha Squadron, and the Odin.

Speaking about the waves, Sky Fury is a mix of Banshees and Vikings. Able to handle air acceptably out in the field, but dangerous on the ground if you left the Vikings land and screen for the banshees. The second wave is more dangerous, consisting of Battlecruisers and Siege Tanks. Again, decent at anti-air and the Battlecruisers can tank as lot of hits for the Tanks if you are not prepared. Then there is the Odin. The Odin alone is an anti-ground BEAST, just like before, but its also escorted by a swarm of Goliaths. They can cover the anti-air duties that the Odin is weak in rather well, so you need a lot of force to take it on. On the bright side, I found that after the Odin is taken out, Jim is free to start REALLY helping out in clearing the west/north.

I also actually really liked Valarians development through the game. He started still fairly self-assured and arrogant regarding the Zerg, "we have a controlled environment" and all that, but got taught a lesson by Kerrigan. He then proceeded to LEARN HIS LESSON and on their next encounters respected the threat of the Zerg. Then in Planetfall and here, he freely admits that he has little to no ground to stand on for making demands of Kerrigan to spare the civilians, but he tries anyway and by REQUESTING it, not outright demanding. I like to think that him showing he actually cared about the people of Korhol (instead of staying silent so that his father would be deposed faster/easier) to even risk asking the person he knows could force choke him at any time is why Kerrigan complied.

Something else to note, as discovered by GiantGrantGames, Mengsk WILL rebuild his final base if given the chance, but he sends 1 SCV at a time to do it. So if you break into his base and take down most of the production but get cleaned up, it might be worth it to send in a smaller raiding force to keep diving his slowly rebuilding production until you/your allies can send something larger to continue the breakthrough. Finally, once you start damaging the gate, Mengsk sends down drop pods full of infantry and then some mech. Sadly for him 95% of the time when you are hitting the gate everything else in his base is dead and you have an army present, so its often too little, too late.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Chaosbrain posted:

Finally, once you start damaging the gate, Mengsk sends down drop pods full of infantry and then some mech. Sadly for him 95% of the time when you are hitting the gate everything else in his base is dead and you have an army present, so its often too little, too late.
I think this is a generic anti-cheese* fallback, just in case the player tries something weird about the gate.

*which cheese? No clue as I'm a bad player, but I'm sure somebody would think of something.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
How strange, I had a false memory of Stukov getting killed off in Heart of the Swarm, for some reason.

Oh well, I look forward to LotV which I never played. It's actually strange just how little the Protoss feature in the human or Zerg campaigns, they hardly even feel like they're really in the game.

Yeowch!!! My Balls!!!
May 31, 2006

PurpleXVI posted:

How strange, I had a false memory of Stukov getting killed off in Heart of the Swarm, for some reason.

Oh well, I look forward to LotV which I never played. It's actually strange just how little the Protoss feature in the human or Zerg campaigns, they hardly even feel like they're really in the game.

the age old Wizard Problem: if there's a bunch of ancient superpowerful wizards hanging around, why are they not fixing any problems

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Yeowch!!! My Balls!!! posted:

the age old Wizard Problem: if there's a bunch of ancient superpowerful wizards hanging around, why are they not fixing any problems

In this case, the Protoss are a struggling race that was devastated by the Fall of Aiur, so The Wizards have been busy fighting for their existence.

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
So, you're very OP by this point in the game. Is keeping Jim alive the main challenge?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

painedforever posted:

Is keeping Jim alive the main challenge?

Not really. He's the weak link, yes, but a few impalers or swarm hosts will keep him pretty safe and you have plenty of emergency tools to help if need be.

It's one case where creeper swarm hosts can be pretty handy, if you're diligent about spreading creep it's easy to use swarm hosts for offense and creepers can deep tunnel back to his base when needed.

I actually like this mission a lot, because I hate missions with time limits and focal gimmicks, and this one's mostly just a good, old-fashioned map razer, and I grew to miss that kind of map by this point in SC2.

I did not buy Legacy of the Void or Covert Ops.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Finale

Cinematic: Ascension






Gunfire can be seen from one of the windows.











Kerrigan is Kerrigan'ing people, as usual.

















We cut to Mengsk watching everything on security cams.





As he contemplates having one last cigar.



A number of his screens are showing stat-wait.



Is that Mengsk?

Is he watching one of his own loving speeches or something?







Heeeeeeeeeeeeeeeeere's Sarah!



















Surprise, the lighter was actually a button!





And guess what it's for!





The drat artifact!



And unlike last time where it worked as a combination anti-zerg button and de-infestation device, which would have come in handy when there was an army of zerg knocking on his door five minutes ago-



Now it's an anti-Kerrigan bug zapper.



A very effective one.



Ignore the entire rest of the game where she was a one woman army and how she effortlessly slaughtered a team of guards at the start of this very cinematic, the plot says she has to fail at the last hurdle and by god she will fail.





















Hey, Mengsk, you seem to have-



Forgotten someone.



Because you can't have a strong female protagonist save the day on her own in a Blizzard game. She needs a biiiiiiiiiiiiiig strong man to bail her out of trouble.



Like, how the gently caress did you forget Jimmy's here? The man made a dramatic entrance with the Hyperion and everything!

Mengsk circled around Kerrigan just to make sure the door was in his blind spot!











Then Jimmy yeets him so hard it breaks the artifact button, rendering the Kerrigan zapper harmless.

So harmless, in fact, that the artifact completely vanished between cuts!

















Really? That's what you're using your last words for?





Setting up a quip for Kerrigan?















And then Mengsk loving explodes.



RIP Arcturus Mengsk. He just sorta puttered around for two games before getting dealt with so the plot can fully shift to the Hybrid Apocalypse.



At the end of the day, Kerrigan gets everything she wanted.

She got revenge against the man who ruined her life.



She gets the man she loves.



She gets to avoid any punishment for her myriad of crimes.



She gets to use 'fighting to save the universe from Amon' to justify any future crimes.







She gets to fly.

























I mean, I don't see why you can't stay with Jim. Wouldn't be the first long distance relationship.









And that's Heart of the Swarm!



The absolute weakest of SC2.



Kerrigan is a horrible person that commits atrocity after atrocity while the plot bends over backwards to avoid ever focusing on it just so she can be the big destined hero.



Her very existance turns the entire game into a snoozefest as she steamrolls everything.



Not even putting in other utterly busted units like Infestors and Vipers can help, because she's still the best unit to micro 99.9% of the time.



The story is a mess of retcons and the writers going 'because I said so'.



The best thing I can say about Heart is that I'm glad it's over.



With Heart of the Swarm done, the Master Archives unlocks.



Unlike Wings, where the mission archive took a snapshot of when you played a mission and required a full replay for different options, the Master Archive gives a lot more freedom.



Selecting a mission reveals a new Kerrigan and Army button on the side.



Kerrigan's level is set to the absolute max you could have at that point. Picking Harvest of Screams here means it counts all levels and rewards from both Char and Zerus, for example.



While the Army button lets you directly pick what upgrades and evolution you want for each unit.



It even lets you replay the Evolution Missions, if you ever wanted to do that for whatever reason.



And so ends part 2 of 4 (and a half) of this LP.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


A funny little detail worth mentioning is that Raynor closes his visor and blast shield when Kerrigan gets up, right before she lunges at Mengsk. He knows what's about to happen, and he knows it's gonna be messy.

The animation gets re-used in the Heroes of the Storm cinematic:

BlazetheInferno
Jun 6, 2015
Sidenote: The line from Mengsk about keeping an "insurance policy" is actually a holdover from an early, leaked version of this cinematic.

Instead of the Artifact, it had Arcturus activate some sort of chip or something in her brain instead that he had implanted back when she was still a Ghost working for him, that has the same effect.

A chip that somehow survived both infestations, and the de-infestation, and every other injury and anything else that's happened to her since then.

I kinda prefer the Artifact, to be honest? At least this, we can say Narud helped him turn it from an Anti-Zerg Nuke into Kerrigan-Bug-Zapper mode, since, y'know, for all we know Narud helped make the loving thing.

(And yeah, I was gonna mention the visor/blast visor thing too :P)

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10
I'm sorry, but why would Kerrigan need to renounce everything? Humanity, fine, whatever. She can pretend she's the Queen Bitch again for all I care. But Jim is totally there for her, and how the heck is she renouncing her identity? Is she going to stop responding to her name or something? Maybe if you don't have a name anymore you can fly now and breathe vacuum.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


BlazetheInferno posted:

(And yeah, I was gonna mention the visor/blast visor thing too :P)

blaze and me racing to see who can post trivia first

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS
Yup, so the artifact does what it does in Wings of Liberty because the Zerg were created by ~Xel'Naga~ and its ~mystical powers~ burns them to a crisp, for reasons. It's pretty banal and gamey, but at least logically consistent: it deinfests Kerrigan because she isn't 100% Zerg: it simply leaves the human part of her alive while killing 99% of the Zerg part.

But now Kerrigan is Primal Zerg, which we are assured is very different from the corrupt Swarm Zerg created by the Xel'Naga Amon, who was really pissed off about the Protoss or not getting invited to Numon's space barbecue or whatever, who coincidentally has been masterminding everything that has happened since while being dead.

So, logically, the Primal Queen of Blades Kerrigan should just loving no-sell the artifact, the properties of which seem unaltered (not even some throw-away line from DuranNarud, who we merked anti-climatically a half dozen missions ago) and eviscerate Mengsk while he cartoonishly jams the button over and over (see, I wrote a better stupid ending!).

But no, because this is dumb and also misogynistic, the artifact still effects Kerrigan against all reason just so Jimmy can sweep in and white-knight his TWUE WUV.:what:

MagusofStars
Mar 31, 2012



This scene absolutely nails one thing: Kerrigan soloing Mengsk's palace with the rest of the Swarm nowhere in sight is pretty solid gameplay/cutscene fidelity.

BisbyWorl posted:

Kerrigan is a horrible person that commits atrocity after atrocity while the plot bends over backwards to avoid ever focusing on it just so she can be the big destined hero.
She was a horrible person who committed atrocities in Brood War too. She manipulated Zeratul into murdering his own leader, slaughtered her own allies while they were resting from helping her, then sent the Swarm against a fleeing surrendered enemy solely because she thought it would be a fun game. It's just that in Brood War, the writers accepted it and let Kerrigan openly be a monster, even to the point of memorably self-proclaiming herself Queen Bitch of the Universe.

In Heart, they instead seemed like they wanted to lean into Kerrigan being the destined hero and true love and redemption arc and etc.

RevolverDivider
Nov 12, 2016

The Reckoning isn't an awful mission, but it's too much of a one sided stomp even on Brutal because Kerrigan is so broken which is just the most boring way to play the game wants to funnel you into.

It's also got to compare to All In which is one of the best RTS missions ever made, so it's got the deck stacked against it even harder.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Thankfully LOTV's plot is much better, so long as you ignore that "and a half".

habituallyred
Feb 6, 2015
I think I would have liked the artifact scene better if Kerrigan was sort of intercepting the energy. Like the artifact was going to work the way it did in All-In but she is stopping it.

I'd also like Zeratul to be the one to give the last minute assist, since they are actually stealthy. Plus it gives a transition into the Protoss campaign.

aniviron
Sep 11, 2014

Thanks Bisby, really glad you played this game so I won't ever have to.

Xarn
Jun 26, 2015
Again, I hate how Mengsk is gloating about winning, when at best he is doing a murder suicide by staying. The planet is still controlled by the swarm, and so is the space around it, and the artifact was depowered from giant anti-zerg nova, into small Kerrigan zapper. Even if the artifact works, there are terran rebels wanting him dead in the city already, there are primals, and again, if everything else fails, the swarm can gloop his palace from space.

Aeble
Oct 21, 2010


aniviron posted:

Thanks Bisby, really glad you played this game so I won't ever have to.

SoundwaveAU
Apr 17, 2018

That entire ending cinematic leaked the same year Wings of Liberty came out.

Here it is https://www.youtube.com/watch?v=7YkX4Yt4ek8

And here's the TeamLiquid thread about it. https://tl.net/forum/starcraft-2-hots/175349-leaked-heart-of-the-swarm-end-cutscene

Most of the thread is talking about how bad it is, so there were a few people in denial. I mean, it couldn't suck *that* hard, right? They'll realise it sucks and go in a different direction...r-right? The thread is an interesting read due to all the cope. I mean, they at least changed some of the worse lines, I guess? So I will give them the bare minimum of credit for getting rid of loving Kerrigan saying "This isn't vengeance, this is justice!"

And as another poster in this thread pointed out, Mengsk's line about having an insurance policy while keeping Kerrigan close to him no longer makes any sense whatsoever. He wasn't keeping Kerrigan close to him, he hadn't seen her face-to-face since Brood War! And he didn't have the artifact when Kerrigan *was* close to him!

SoundwaveAU fucked around with this message at 09:25 on May 5, 2024

Runa
Feb 13, 2011

When you've got writers who can't write, but have definitely seen media where writing has theoretically happened, you get a story written through a cargo cult of moments from better stories.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
I still loving hate that they turned Kerrigan into some sort of anime badass. Starcraft never needed that, and it was never what she was in the first game. She wasn't effective because she was a one-woman army who could do backflips while also exploding a skyscraper with a flick of her wrist, she was effective because she was a competent leader and strategist who was almost completely uninhibited by "soft" emotions and knew how to take advantage of the people who were.

Like the old-school Queen of Blades would just have sent in a pack of hydralisks to bring her back Mengsk's barely-still-living head to make fun of. What the gently caress would she have done if Jim got delayed or had to take a dump on the way or whatever? Just died because she was a moron who had to posture? Stupid. Stupid. Stupid.

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FrenchBen
Nov 30, 2013

The Reckoning was a somewhat decent final mission for a Zerg campaign thematically, but yeah - The story is just awful. Done with now and we can go the to the campaign where the second best character of SC2 awaits.

Story-wise, you could keep much of the missions and structure with just one simple change - Just have Kerrigan be her Brood War self, putting on a front back at Umoja and going back to her antics the moment the leash is loose, and be completely unapologetic about it. Hell, can even keep the Jim-related plot/missions with one simple change - She wants him infested and under her command like she did back with Raszagal, and/or just to torment him. And she's still going to fight the Hybrids because she can't be Queen Bitch of the Universe if they kill everyone, that's the simplest reason needed - But no, instead we get this joke of a redemption story where she kills potentially more people than back in the Brood War days but it's OK because she did it for love.

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