I am somewhat hoping to reduce their space dock capacity. Those would likely be the bits to be well defended though.
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# ? Oct 31, 2023 10:52 |
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# ? May 19, 2024 02:11 |
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vorebane posted:I am somewhat hoping to reduce their space dock capacity. Those would likely be the bits to be well defended though. do the space stations function as space docks? When Temerit needed repairs it was docked planetside, then got sent out of the sector iirc.
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# ? Nov 1, 2023 02:31 |
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thatbastardken posted:do the space stations function as space docks? When Temerit needed repairs it was docked planetside, then got sent out of the sector iirc. There's one Imperial repair facility in-sector (that you know of) and it's planetside on Hypori.
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# ? Nov 1, 2023 05:51 |
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OK, Hypori is the hardest of hard targets so getting an orbital bombardment on the repair facility would be difficult without some kind of intel coup. If we want to hit orbitals with a fighter raid the same way we hit Kidria for my money the best target is Greater Pana, with a single XQ2 station and 2 laser sats. If we want to try and knock out a couple of big ships we could try an attack at Kala, but I'd like to know what the other ship there is. (can ALMANAC provide any intel on that, Madurai?) If we want to support the uprising on Kidria we could use Frigate Command to set up a blockade and escort transports to and from the planet, I'm pretty sure the Imperial space presence there is limited at the moment. One thing we should consider about Sphaerolana is that the Imps probably don't have any idea she's been converted to a warship. That surprise could be a valuable asset. vorebane, WhiskeyWhiskers, your thoughts?
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# ? Nov 1, 2023 09:50 |
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I'd suggest we follow up on Kidria. Some minor bombing might have given a morale boost to the insurgents, but if we want to secure their long-term loyalty we'll need to committ more fully.
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# ? Nov 1, 2023 11:31 |
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thatbastardken posted:If we want to try and knock out a couple of big ships we could try an attack at Kala, but I'd like to know what the other ship there is. (can ALMANAC provide any intel on that, Madurai?) ALMANAC hasn't reported appearances of anything bigger than shuttles, at least within visual range of the main belt mining station.
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# ? Nov 1, 2023 17:43 |
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Hey, before I start doing detailed planning, what happened with the reinforcements for Hookbat, Azure, Checkmate, and Dawn squadrons? Did the squadrons lose status?
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# ? Nov 5, 2023 04:35 |
I believe Madurai said they were delayed on account of a price increase ??
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# ? Nov 5, 2023 06:13 |
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thatbastardken posted:Hey, before I start doing detailed planning, what happened with the reinforcements for Hookbat, Azure, Checkmate, and Dawn squadrons? Did the squadrons lose status? They arrived on Day 123. All squadrons made their grade checks and don't lose any.
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# ? Nov 6, 2023 06:23 |
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Excellent, that makes planning much easier. A whole squadron of elite X-wing pilots! Delicious!
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# ? Nov 6, 2023 09:15 |
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WhiskeyWhiskers posted:I'd suggest we follow up on Kidria. Some minor bombing might have given a morale boost to the insurgents, but if we want to secure their long-term loyalty we'll need to committ more fully. I agree, but we don't have the forces to wage a ground war on that scale. Come next month we should have the money to start turning their insurgents into regular forces, if we can keep a supply line open long enough to land the equipment. We do have enough ships now that we can walk and chew gum at the same time, though. Operation WALK: Fighter squadrons from RADDUS attack orbital facilities and targets of opportunity at Greater Pana, PANA system. Field Command: TBA Strike Squadrons: ARC-170 High Hat, Shepherd, Crest; BTL-A4 Dart, Fortune, Hound, Racer. Escort Squadrons: T-65B Silver, Checkmate, Umber. Same basic plan as the Kidria attack, hopefully not being followed up by a desperate scramble to defend our own base immediately afterwards. Form up pre-jump at a secondary location, go straight for the orbitals and turn them into a decorative lightshow for the good citizens below. Remaining ordnance to be expended on Imperial-flagged shipping or the planetary defense center. We have previously (144 days ago lol) sighted an Arquitens in Pana orbit, if it or any other warship is in residence it goes to the top of the priority list but otherwise the plan remains the same. Both inhabited moons of Pana are 19LM inside the jump radius of the local star so make sure to get out before enemy reinforcements catch you in the gravity well. Operation CHEW GUM: FRIGATE COMMAND escorted by fighters from INFINITY make a display at KALA system, attempting to draw Imperial ships into an uneven fight. Field Command: TBA Fleet Units: Windborne, Double Eagle, Honorbound, Synox Cocktail, Skyhook, Taana Overdrive, Nightbloom. Escort Squadrons: T-65B Azure, Hookbat, Acid; R-22 Neon. Standby units: CORVETTE COMMAND. Frigate Command and escorts to form up and jump from a secondary location. On arrival in Kala head to Ugdug Home - ALAMANAC hasn't had a visual on any Imperial ships at Orgol’s Girdle, so presumably they're further in at the more heavily populated world. Once close to the planet find and engage enemy ships (most recent estimate is 2 light capital ships) and destroy them. If they don't come out to play attack targets of opportunity: Imperial flagged orbitals and shipping, etc. Ugdug Home is well outside the 35LS gravity well of the local star, so getting surprise on the Imperials will be essential to stop them cutting and running when they realize they're outgunned. Conversely if we're outgunned, getting away should be a breeze.
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# ? Nov 6, 2023 11:20 |
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Sounds good. When it comes to the blockade of Kidria have we thought of what the goals for that will be, and how long we expect to be able to maintain it? To my mind any blockade we could set up currently likely won't damage the planet's economy enough to actually be worth the risk on its own. Rather than a full blockade we should think of taxing civilian shipping onto and off the planet at a rate below Imperial customs and divert the spoils directly back into the insurgency. Perhaps waive the tax for any merchants who are willing to work with the insurgency once we leave.
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# ? Nov 6, 2023 11:51 |
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WhiskeyWhiskers posted:Sounds good. When it comes to the blockade of Kidria have we thought of what the goals for that will be, and how long we expect to be able to maintain it? To my mind any blockade we could set up currently likely won't damage the planet's economy enough to actually be worth the risk on its own. Rather than a full blockade we should think of taxing civilian shipping onto and off the planet at a rate below Imperial customs and divert the spoils directly back into the insurgency. Perhaps waive the tax for any merchants who are willing to work with the insurgency once we leave. I hadn't thought of the blockade in economic terms, just preventing Imperial supplies from coming in and protecting our own. The idea of a 'rebel tax' is an appealing one, though.
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# ? Nov 6, 2023 13:02 |
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Are we ready to commit to either or both operations?
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# ? Nov 11, 2023 01:39 |
I support these plans and am willing to launch here. I will tag along in frigate command.
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# ? Nov 11, 2023 02:06 |
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Yeah I support both
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# ? Nov 11, 2023 22:57 |
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Day 145 The Pana strike group forms up in good order for the long transit in from the hyper limit, seventy-nine sleek shapes glinting in multiple echelon formations sweeping in on the unsuspecting Imperials. Meanwhile, on the ground, a spotter report from STUDENT has noted the arrival of two Imperial ships at the orbital fighter platform — a light cruiser and a Gozanti transport have docked there. Commando Team Seven, alerted, confirms the sighting. Stiffer odds than was planned for, but nothing the strike couldn’t handle, and the mission goes on. Tense hours later, and the leading Rebel fighters must surely be on Imperial sensors, yet the only reaction seems to be sirens from the Greater Pana PDC—nothing is moving in orbit, and no defending starfighters have been launched. The Gozanti undocks, followed half a minute later by the Arquitens, and they maneuver in the close vacinity of the station. Still, no fighters emerge from the platform, and the laser sats co-orbiting with it do not seem to be switched on. With no challenge to space superiority, the X-wings apply themselves to flak suppression, taking out both dormant laser sats and dropping a desultory volley of proton torpedoes onto the PDC, gutting it in a satisfying rumble of secondary fireballs. High Hat squadron diverts away to Lesser Pana long enough to flatten their small planetary base, as well. Gunners aboard the two ships are awake, and bag an X-and Y-wing before both are buried in an avalanche of torpedoes from the attack squadrons. Blasts erupt on the orbital station, deflectors flaring but not collapsing. Finally, someone on the station has gotten things happening, and all the turbolaser and laser cannon turrets start belatedly filling then sky with green as Imperial fighters throw themselves out into the fight. The planetary garrison V-wing squadron has been augmented by a squadron of TIEs, and one of the new TIE Brutes. The X-Wings abandon their secondary targets and burn hard after their new opponents, already mixing it up with the bombers. The TIE Brutes, with their large size and heavy firepower, attract a disproportionate amount of attention from the attackers, managing to divert some of the attackers from their runs against the station. The elderly V-wings acquit themselves well, despite the lopsided odds and their overall lack of firepower. Thw XQ station takes minutes of pounding to finally lower its shields, all the while its guns were working the swarm around it, but fall they eventually do. The remaining Imperial fighters, unable to escape, fight to the bitter last. In the end, the stars shine only on expanding clouds of debris, and victorious Alliance squadrons. Kills credited: Silver 9 —2 V-Wings, 1 TIE/rb Checkmate 8 — 1 V-Wing, 2 TIE/rb Silver 2 — 1 V-Wing, 1 TIE/rb Silver 11 — 1 V-Wing, 1 TIE/rb Checkmate Lead — 2 TIE/ln Checkmate 4 — 1 TIE/ln, 1 TIE/rb Umber Lead — 1 TIE/ln, 1 TIE/rb Silver Lead — 1 V-Wing Silver 4 — 1 Laser Sat Silver 6 — 1 V-Wing Silver 10 — 1 TIE/rb Checkmate 2 — 1 TIE/rb Checkmate 5 — 1 TIE/ln Checkmate 9 — 1 Laser Sat Checkmate 12 — 1 V-Wing Umber 6 — 1 TIE/ln Umber 9 — 1 TIE/rb Umber 10 1 TIE/ln Umber 11 — 1 V-Wing Umber 12 — 1 TIE/ln Shepherd 7 (tail gunner) — 1 TIE/ln Dart 2 — 1 V-Wing Fortune 9 — 1 TIE/rb Fortune 11 — 1 TIE/rb Racer 7 —1 V-Wing Racer 8 — 1 V-Wing Credit for the Greater Pana PDC is split between Umber Lead, 8, and 12 Credit for the Lesser Pana PDC is shared among High Hat Squadron Credit for the Arquitens is shared among Dart Squadron Credit for the Gozanti is split betweenFortune 2,4,5, and 6 Credit for the XQ2 is shared among all ARC-170 and Y-Wing squadrons present Losses: Silver 3, Checkmate 9, Umber Lead, 8, 9, High Hat 9, Shepherd 8, 10, Dart 4, 6, 10, 12, Racer 6, 8 (Shepherd 2 was badly damaged and had to abort, but successfully hypered home) Meanwhile, in the Kala system.... Madurai fucked around with this message at 03:06 on Nov 18, 2023 |
# ? Nov 18, 2023 01:34 |
there is no big enough
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# ? Nov 18, 2023 02:07 |
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34:13 in fighters alone, that's the kind of ratio I can live with. The Gozanti and Arquitens are on top of the mission being a success.
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# ? Nov 18, 2023 04:59 |
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Fortune Squadron once again sails through without a scratch.
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# ? Nov 18, 2023 06:12 |
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Day 145 (continued) Staging from the uninhabited Yakkis system, Windborne collects her charges for the jump to Kala. Corvette Command (minus Nightbloom) also gathers here, ready for the call. At the appointed hour, levers are pushed forward, and the strike force blurs into hyperspace for the scant few minutes of transit. Kala’s wan red light barely reflects off the hulls of the frigates as they close the distance to the current position of Ugdug, a middling-sized ice giant. There are no spaceborne contacts on the way in: civilian, mining guild, or otherwise. Closing on the inner reaches of Ugdug’s moons, there’s not even shuttle traffic above Ugdug Home’s spaceport. No comms traffic either—all is quiet on all frequencies. Clearly, ALMANAC’s report is dated or otherwise incorrect as regards Imperial movements. Once within tactical range of the moon, there is a single coded transmission, and then a surrender offer from SC3771, a Gozanti transport grounded at the civil spaceport. NOTE: though outside the star’s hyper limit, detecting anything further will require entering the planet’s limit. Proceed?
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# ? Nov 26, 2023 00:49 |
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Proceed
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# ? Nov 26, 2023 02:27 |
thatbastardken posted:Proceed
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# ? Nov 26, 2023 03:02 |
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Day 145 (continued) Nothing else is moving within the limits of the frigates’ sensors, but there’s another problem: though the Imperial ship has transmitted its surrender, it doesn’t seem inclined to lift off and deliver itself to you, and there is no further comms from it. There’s no word from the Imperial garrison, either. Neon Squadron takes a low atmospheric pass to confirm that, yes, the ship does exist, and is where they said it was. Windborne details a prize crew and dispatches them in a GX-1 to take possession as the squadron holds in close orbit, weapons trained both down the well and up waiting for trouble. Trouble manifests itself almost immediately in the form of fast-moving contacts arrowing in towards Ugdug Home—and moments later, three much larger contacts further out. The (estimated) two squadrons of starfighters will be in range in a few minutes, the big ones—moving faster than anything in the taskgroup—in a few after that. Decision point 1 Immediate emergency hyper—there will be a risk of misjump 2 Fight your way to the hyper limit and jump 3 Stand and fight it out, with or without reinforcements (if Corvette Command jumps now, there will still be a delay in motoring from their emergence point to the battle, which depending on how accurate their nav is, could be 15 minutes to 6 hours (it’s a bell curve) 4 Some other diabolical plan It’s too late to hide—if you can see them, they can definitely see you.
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# ? Nov 26, 2023 19:58 |
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2 We're still guerrillas. We should never take a fight we don't know we're going to win if we don't have to. But we should still attempt to retreat in good order. If some daring pilot were to try to get a good look at the large contacts though so we could determine if we should just regroup and immediately charge back in, I'm sure they'd get a nice piece of tin to pin to their chest. WhiskeyWhiskers fucked around with this message at 21:40 on Nov 26, 2023 |
# ? Nov 26, 2023 21:37 |
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WhiskeyWhiskers posted:2 We're still guerrillas. We should never take a fight we don't know we're going to win if we don't have to. But we should still attempt to retreat in good order. Agreed. Neon Squadron's R-22s are probably our best candidates for a fast pass.
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# ? Nov 27, 2023 03:35 |
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Day 145(continued) Neon Squadron hauls around and accelerates back down the threat vector as the frigates run up the gravity well. They manage to avoid the incoming TIEs, who do not try very hard to intercept them. The heavy ships quickly resolve themselves as two Acclamator-class and one Meridian-class traveling in tight wedge formation. Wary of tempting fate from the fearsome amount of flak these ships have shown the ability to put up, Neon Leader declines to close the range close enough to ID the hulls precisely. Likewise, the TIE groups don't seem interested in pressing the attack too far in the face of 2:1 fighter odds and the massed firepower of the Rebel task force. At the current rate of closure, the Imperials will not catch up before the hyper limit is crossed. Madurai fucked around with this message at 20:36 on Mar 11, 2024 |
# ? Nov 27, 2023 22:19 |
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Yeah, let's boogie on out of here. Not the result we were hoping for but at least it's going to cost them more in fuel than it cost us.
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# ? Nov 28, 2023 01:40 |
Yup, we're going to have to hope to strike elsewhere I guess.
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# ? Jan 7, 2024 15:17 |
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Day 145 (continued) The Kala mission reaches the hyper limit without further incident and returns to their respective bases. Ground crews at Raddus base are confident that Shepherd 7's ARC-170 can be returned to flight status without delay. Double Eagle, Synox Cocktail, and Acid Squadron advance to Crack quality! Day 148 Contact POTASH misses a check-in call. Commando Team 3, also on Bundil, cannot recontact locally and assesses the security situation there as "compromised." Your eval team recommends extraction for the commandos, but if the threat has increased to the assets on Mundil's moons (as well as Omni, farther out in the system) remains unknown. Madurai fucked around with this message at 23:06 on May 5, 2024 |
# ? May 5, 2024 01:05 |
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Day 151 Carried over: 837 Cr Fuel consumed: -268 Cr Maintenance: -2157 Cr Bounties: 6133 Cr Actionable intel: 700 Cr (+ 1 major breach!) Idle transport: 90 Cr Kidria situation: 34 Cr Warchest: 5369 Cr. Good news! The shipping crunch has sorted itself out. All prices return to listed. Even better news! The insurgents on Kidria have taken advantage of Imperial overconfidence and new recruits are flocking to arms (such as they are). Fully 40% of the planet is effectively outside Imperial control. Madurai fucked around with this message at 17:59 on May 5, 2024 |
# ? May 5, 2024 02:21 |
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# ? May 19, 2024 02:11 |
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Alliance High Command have ordered Major Vask Sofin, Agent Analyst, to assist in the liberation of the Ferra Sector. With a reputation for a vicious streak beneath his jovial demeanour, this Bothan spy has seen much success in other theatres, assisting in the gathering of critical intelligence, and the planning of several decisive and overwhelming strikes against weakened Empire targets. Without stepping on any toes, I humbly suggest we rethink our current strategies. This sector has seen a number of pitched battles against Imperial forces that have ended with no gains and a return to the status quo. The Imperials can more readily reinforce their losses - we need to think more like a guerrilla force again. We need to get them off balance or influence the disposition of their forces before making surgical strikes. Proposal: firstly, we need to exfiltrate our courageous commando forces on Bundil before they are captured or killed. Proposal: we should consider JALTTTENE as a potential target. With a low number of Imperial forces on planet, we could easily forment rebellion, with the goal of potentially taking the planet entire, or drawing forces from elsewhere in the Bundil system that attempt to reinforce in a trap, or use the distraction as an opportunity to perform sabotage. Suggestions welcomed. Lastly: a focus on more robust contacts on planet and intelligence networks. We unfortunately let a severe breach in Imperial networks go unused in time. We should look to make more such opportunities and potentially exploit them simultaneously to force them into a position of our choosing. More contacts + commandos + focusing our intelligence ship capacities?
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# ? May 13, 2024 13:22 |