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First Qud run in a few years ends in an ignominious death in the Rust Wells, which I was exploring in a very cavalier fashion because I was level 10. Cornered in a dead-end hallway by a Slumberling that I'd either failed to see or didn't see at all. I was doing a True Kin horticulturist guy with a bunch of cooking skills, which I was enjoying a lot! Not sure what's next or if I'll just wait for the UI revamp to come around. e for page top: How do y'all feel about the stuff in Qud like the Slumberlings that can be a surprise run-ender? I guess most of those are negated by the ability to play in normal RPG mode and just save at towns or whatever. Slumberlings in particular can be avoided via clever play, though Snapjaws will just wake them up and get everyone killed which is what I assume happened here. That said... I feel like Snapjaws should know better. What are some other famous avoid or die or defeat only with clever tactics monsters in Qud? JonBolds fucked around with this message at 20:45 on Apr 30, 2024 |
# ? Apr 30, 2024 20:43 |
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# ? May 18, 2024 15:42 |
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Most of the real "you have one turn to identify this threat correctly or you die" bullshit has been ironed out, but it's fun looking back at some historical examples:
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# ? Apr 30, 2024 20:57 |
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I got got by a neutron slime when I opened a door once. On the same turn I opened the door I immediately died to a weight of 1000 suns splash drop attack. Noooo thank you. And sometimes I'll get disintegrated by a really high level esper which feels unfair but I roll with 250 glimmer so like. The gently caress do I have to blame at that point.
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# ? Apr 30, 2024 21:07 |
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Tuxedo Catfish posted:overtuned Argh, my personal pet peeve! It really annoys me how it's used in the exact opposite of what the words mean. Just say that stuff is too strong/hard, nobody will take away your nerd cred. ----- My favorite way of sudden dying was not realizing that the the Alchemist is on my current floor and casually slamming open his door and walking into his suicidal living room.
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# ? Apr 30, 2024 21:12 |
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It makes perfect etymological sense if you assume people are talking about "tuning" in the sense of tuning a dial and not "tuning" in the sense of getting a string instrument just right. e: similarly, compare "overshoot / overshot," indicating that there isn't actually a consistent standard for this in English; "overdesigned" is available for the opposite sense of the word and is if anything less ambiguous for that meaning; finally, i don't know that "overtuned" actually has any significant usage outside of gaming to be confused with to begin with. Tuxedo Catfish fucked around with this message at 21:30 on Apr 30, 2024 |
# ? Apr 30, 2024 21:16 |
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Temporal Fugue + Hand-E-Nuke is my favorite, although it's less "bullshit" and more "what did you expect". Can't really get mad that juggling chainsaws leads to losing a hand, you know.
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# ? Apr 30, 2024 21:17 |
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Tuxedo Catfish posted:Most of the real "you have one turn to identify this threat correctly or you die" bullshit has been ironed out, but it's fun looking back at some historical examples: I have been avoiding steam incredibly carefully after some deaths to it at the point when this used to happen and so had not realised that it had been changed lmao
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# ? Apr 30, 2024 21:18 |
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The only genuine bullshit deaths I've had recently have been from decarbonizers and I swear to god those tracking beams aren't working properly at the moment. I know how to not stand in a bit glowing red line thank you
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# ? Apr 30, 2024 21:18 |
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Tuxedo Catfish posted:
I'm pretty sure this is still the case but it's much more likely to happen with wild rice
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# ? Apr 30, 2024 21:46 |
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Clark Nova posted:I'm pretty sure this is still the case but it's much more likely to happen with wild rice It's not. I reported it as a bug in this very thread and it was fixed pretty quickly.
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# ? Apr 30, 2024 21:47 |
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oh, I guess it isn't very noob friendly even if you're most likely to get a free armor boost out of it
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# ? Apr 30, 2024 21:53 |
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it is admittedly extremely funny and given the biome you find Wild Rice in i feel like it, by contrast, comes with sufficient contextual warning conversely i'm not sure you even needed to actually cook with CHIA from your inventory to roll the dice on neutron flux, or if it could sneak into a recipe as a randomly generated "whip something up" ingredient, in which case just about any attempt at cooking had like a 0.01% chance of instant death
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# ? Apr 30, 2024 21:56 |
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Tuxedo Catfish posted:Most of the real "you have one turn to identify this threat correctly or you die" bullshit has been ironed out, but it's fun looking back at some historical examples: Lmao, I still get incredible nervous every time I change screens in a river.
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# ? Apr 30, 2024 23:00 |
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Tuxedo Catfish posted:just about any attempt at cooking had like a 0.01% chance of instant death This is simply a realistic simulation of my culinary abilities
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# ? Apr 30, 2024 23:00 |
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We have a sneak peek alpha version of our new patch-in-the-works ready for you all to play! It's Steam-only for now. Use code springmoltingalpha24 in the Private Betas field under the 'Betas' tab. (right-click Caves of Qud in Steam > Properties > Betas). What to expect: The UI is feature complete. Internal testing shows the UI to be stable and quite playable on both PC and Steam Deck. However, much of the final polish work including pixel-perfect small-screen layouts and performance optimization is not yet complete. Design content including the Joppa rework is unfinished and in-progress, so it is not representative of the final release content yet. How to help: We'd love any feedback you have about the UI, but we're especially interested in cases where functionality is broken or the UI locks up / becomes unresponsive. Please post your issues in the beta-bugs channel of the caves of qud discord if you have access, or this thread if you do not. Thanks, friends. Live and drink, and enjoy. Unormal fucked around with this message at 08:48 on May 1, 2024 |
# ? Apr 30, 2024 23:31 |
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Tuxedo Catfish posted:It makes perfect etymological sense if you assume people are talking about "tuning" in the sense of tuning a dial and not "tuning" in the sense of getting a string instrument just right. I believe it is from tuning in the sense of an engine on a high-performance vehicle, where being “overtuned” can literally damage the machine or worst case scenario cause massive damage.
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# ? May 1, 2024 03:17 |
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I have a quest to enter the Cage of the Divine Adventurer and it's not triggering when I try. Is it failing because this is the wet Cage of the Divine Adventurer?
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# ? May 1, 2024 21:19 |
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goferchan posted:
"Enter" is probably just borked, I'll check.
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# ? May 1, 2024 22:28 |
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Just popping in to say that I've kept a side eye on Qud for some time and have finally started playing the darn thing. It's fantastic. The mood alone is keeping me coming back. I made a very minor contribution (an alternative key layout for tenkeyless-keyboards) during the alpha and scored a free Steam copy, but since I prefer GOG and want to drop a dime in the bucket for Freehold, I recently bought a copy there. Thanks for keeping it up to date on multiple platforms, and for keeping it DRM free! These matter to at least a few of your players. (In my case, it means that I get to sneak in some sessions on my work laptop from a flash drive.) Side note: For a roguelike, I'm pretty happy that I only had to change only around 10 keys to make it functional with an HJKLYUBN scheme.
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# ? May 2, 2024 20:37 |
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goferchan posted:Qud noob here, picked up the game for the first time in several years and I'm having a good time. Tried a random village start and the first quest I got was to go sit on a legendary chair in a nearby settlement. Completed without incident, came back and was rewarded these -- looking them up I think I got really lucky right? How cursed am I to have something terrible happen this run? You're gonna be Gile-Shidding your pants.
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# ? May 2, 2024 20:53 |
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"Spread Klanq onto a Girshling Corpse" no longer works, possibly because there is no longer (normally) such a thing as a "girshling corpse" without some additional descriptor. e: this might just be a problem with defanged girshling corpses in Red Rock; i'm having some trouble testing it via wishing since i don't know of any way to force the game to give you specific Klanq requirements as part of his quest will report back when i find some girshlings who drop corpses (and when i don't accidentally destroy them by leaving the Butchery toggle on) e2: unintentionally completed the quest on a different criteria, woops. also, very disappointed to learn that at some point since the beta Girsh Nephilim chords can no longer be duplicated with polygel Tuxedo Catfish fucked around with this message at 15:25 on May 3, 2024 |
# ? May 3, 2024 14:41 |
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doctorfrog posted:Just popping in to say that I've kept a side eye on Qud for some time and have finally started playing the darn thing. It's fantastic. The mood alone is keeping me coming back. I don't imagine it's available yet on GOG, but speaking as someone who just started playing a couple weeks ago, the "new UI" beta on Steam is glorious -- you're in for a treat. I'm sure the Qud oldheads were all accustomed to the original system but I found a few things (trade, inventory management) pretty rough. It's much more intuitive now and has let me focus on learning the fun parts of the game.
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# ? May 3, 2024 20:17 |
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goferchan posted:I don't imagine it's available yet on GOG, but speaking as someone who just started playing a couple weeks ago, the "new UI" beta on Steam is glorious -- you're in for a treat. I'm sure the Qud oldheads were all accustomed to the original system but I found a few things (trade, inventory management) pretty rough. It's much more intuitive now and has let me focus on learning the fun parts of the game. I'm just dabbling for now in anticipation of the new UI. There's a lot to absorb, this game really grew in a lot of directions. One thing I really like is how many options there are to fine tune the experience, because I definitely have my preferences.
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# ? May 3, 2024 20:31 |
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I usually go to the Stilt before searching historical sites but I decided to at least go see what was in this one this save... turns out it was a cult of dogs, cannibals, and the odd glowcrow and I powered through it. Unfortunately didn't get much out of it loot-wise, artifacts sucked and there wasn't much else and I'm a mutant so I couldn't use the cybernetics stuff, but still!
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# ? May 4, 2024 00:39 |
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If you travel (say, by digging) to the bottom of the Taproot before starting Tau's quest, neither of the relevant NPCs you need to complete it spawn. e: rebuilding the zone fixed it pretty handily but still not ideal Tuxedo Catfish fucked around with this message at 02:05 on May 5, 2024 |
# ? May 5, 2024 02:02 |
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t3isukone posted:I usually go to the Stilt before searching historical sites but I decided to at least go see what was in this one this save... turns out it was a cult of dogs, cannibals, and the odd glowcrow and I powered through it. I sprint to the stilt immediately now to see if it has worthwhile enough merchants to bother with the rest of the run. I'm both a powergamer and very lazy
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# ? May 5, 2024 02:48 |
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Swerving thru every bazaar tile one by one is like playing hold em when the dealer starts laying down the river. “Okay, vintner and haberdasher, I can still win this… armorer and snail farmer, okay… gunsmith and hatter…… two hatters and a goat farm……”
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# ? May 5, 2024 09:02 |
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I'm a criminal and I feel no shame in wishing in a schematics drafter or bookbinder if I get 0 of them in the stilt, ngl.
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# ? May 5, 2024 10:13 |
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it's the right thing to do
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# ? May 5, 2024 10:35 |
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I know the bottom right stilt room is at least partially fixed but I think some more guaranteed merchants would be nice. I once had four hatters and no bookbinder or schematics drafter
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# ? May 5, 2024 13:47 |
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Tuxedo Catfish posted:Most of the real "you have one turn to identify this threat correctly or you die" bullshit has been ironed out, but it's fun looking back at some historical examples: Did they fix the "walking into a closed door triggers 2 turns, one to open and one to move?" Because if there's a turret on the other side, there's no warning chirp.
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# ? May 5, 2024 14:00 |
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Lunchmeat Larry posted:I know the bottom right stilt room is at least partially fixed but I think some more guaranteed merchants would be nice. I once had four hatters and no bookbinder or schematics drafter Tbh there’s something to be said for not having a bookbinder. I’m susceptible to getting caught in a “turret farming -> bookbinder(s) -> library XP” loop that just becomes my entire game. Ideally you want your Skinner box loop to include actual gameplay!
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# ? May 5, 2024 17:48 |
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Why is one of my offhand limbs say only 65% chance to attack whereas the other two are 96% chance? I was looking at my gear and I don't see why that one limb wouldn't get all the bonuses. None of them are robot arms VVVV Thanks! Lakbay fucked around with this message at 19:04 on May 5, 2024 |
# ? May 5, 2024 18:58 |
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Lakbay posted:Why is one of my offhand limbs say only 65% chance to attack whereas the other two are 96% chance? I was looking at my gear and I don't see why that one limb wouldn't get all the bonuses. None of them are robot arms Your regular, comes-default offhand limb has a base 15% chance to hit plus whatever you get from skills, which with the full skill tree equals 65%. Multiple Arms has only a 10% base chance that increases with both mutation level and skills, but mutation level only affects the arms that you got from the mutation. If you got even more arms somehow (chimera limbs, Crystal Delight, Helping Hands, a certain deep endgame boss drop) they would also have the 15 + 50 = 65% chance to hit. (I think. Not 100% sure about Helping Hands' base chance.)
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# ? May 5, 2024 19:01 |
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Ah this historic site only has eyeless crabs, I hope the relic is good *legendary star kraken at the very bottom* At least I got an achievement for it lol
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# ? May 6, 2024 02:47 |
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you killed it? good job!
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# ? May 6, 2024 02:53 |
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Does the AI know how to use Suppressing Fire? Eventually I'll get a freeze ray and it won't matter but I'm looking for a low-tech way to get Fugue clones to pin an enemy down (since enemies constantly ignore them to home in on the player instead, for some reason).
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# ? May 6, 2024 03:16 |
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Are "lost Mechanimist pilgrims" meant to be eligible legendary lair-holders? Running into a lot of them this run.
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# ? May 7, 2024 21:22 |
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Path of Archa crossover when Unormal
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# ? May 7, 2024 21:39 |
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# ? May 18, 2024 15:42 |
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I’ve seen Mechanist pilgrim legendaries, but none lost in a way that you can’t correct by talking to them. Whats irritating is that unlike other Mechanist legendaries you can come across, they don’t carry Eater’s Nectar.
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# ? May 7, 2024 22:56 |