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main thing with su and its derivatives is theres no turn limits so you can just go all in on survivability and cheese it that way
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# ? May 16, 2024 20:00 |
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# ? Jun 2, 2024 01:07 |
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Eej posted:I would say that 80k PF is moderately difficult and 0 cycle MoC is very difficult while Conundrum 12 GnG is so easy I did it for a while with a level 3 def orb on my Aventurine and I didn't notice. All are optional challenges but SU is much easier than all of them. Why has endgame come to mean 0 cycle moc and 80k pf instead of 36/12 stars
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# ? May 16, 2024 20:18 |
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i feel like there's a pretty big difference between a completely pointless bragging rights thing and something the game actually encourages and rewards you for
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# ? May 16, 2024 20:20 |
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padijun posted:Why has endgame come to mean 0 cycle moc and 80k pf instead of 36/12 stars Well I did say all of them are optional challenges, including Conundrum 12. Unless you're going to try to go on a technicality and say that you get rewarded (once, like, 20k credits) for doing a Conundrum 12 run.
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# ? May 16, 2024 20:22 |
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Endorph posted:main thing with su and its derivatives is theres no turn limits so you can just go all in on survivability and cheese it that way Eh, not really in higher conundrum G&G, the enrage timers are meaningful.
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# ? May 16, 2024 20:31 |
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Zokari posted:i feel like there's a pretty big difference between a completely pointless bragging rights thing and something the game actually encourages and rewards you for This is true but sometimes doing the alternate stuff can be fun and self made challenges are good (as long as you don't get carried away). And hey who knows in the future if Speed Runners can break the game like say NES Tetris
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# ? May 16, 2024 20:35 |
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The base level of effort required to get all the rewards in the game (32/12 star, all the jade rewards in SU) is pretty low. Which is good (unless you whale for power)! Because it means you can set optional goals for yourself like 0 cycling or in my case, seeing how much Break Effect I can stack on Himeko.
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# ? May 16, 2024 20:37 |
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Eej posted:Well I did say all of them are optional challenges, including Conundrum 12. Unless you're going to try to go on a technicality and say that you get rewarded (once, like, 20k credits) for doing a Conundrum 12 run. no one considers 0 turn moc endgame except people who spend a lot of money
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# ? May 17, 2024 00:20 |
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You don't need to spend a lot of money to do 0 cycling. Most people I see doing it are running E0 to E2 characters if that.
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# ? May 17, 2024 00:31 |
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The CC in this MoC is a bunch of complete bullshit. Very frustrating. The answer, as always, is Quinque. I don't think I've ever completed a MoC 12 in less than 9 cycles before. I would probably have finished a cycle earlier if I hadn't held onto Quinque's ult.
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# ? May 17, 2024 00:38 |
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Eej posted:You don't need to spend a lot of money to do 0 cycling. Most people I see doing it are running E0 to E2 characters if that. Even then what percentage of people actually try for that every month?
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# ? May 17, 2024 00:48 |
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Nevermind. I think I misunderstood something.
Bad Video Games fucked around with this message at 00:57 on May 17, 2024 |
# ? May 17, 2024 00:54 |
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Not a lot but at the same time I don't know what exactly makes SU difficult but MoC and PF so trivial that it doesn't count as endgame difficulty unless you're doing optional challenges.
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# ? May 17, 2024 00:58 |
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Neither MoC/PF nor SU are trivial to me but I also don't really seek out perfect relics, I just accept that's for people that grind more than I'll ever bother.
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# ? May 17, 2024 01:22 |
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MoC is definitely a challenge if you don't have the meta characters. It really depends on the turbulence, though. I'd love to start trying for triple Harmony compositions, but I don't know if I could. I feel like my characters are just too slow on average. Traveller posted:Neither MoC/PF nor SU are trivial to me but I also don't really seek out perfect relics, I just accept that's for people that grind more than I'll ever bother. A lot of it really just comes down to luck. I managed to get great relics for my Ratio during the triple drops events. Otherwise, he would still be in the lovely Imaginary set. Bad Video Games fucked around with this message at 01:26 on May 17, 2024 |
# ? May 17, 2024 01:23 |
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I have never done MOC but I assume anyone that doesn’t 0 cycle it is a freaking idiot who doesn’t deserve to live
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# ? May 17, 2024 01:25 |
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Average Bear posted:Got arrested playing this. I'll bite. Spill it.
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# ? May 17, 2024 02:59 |
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Eej posted:Not a lot but at the same time I don't know what exactly makes SU difficult but MoC and PF so trivial that it doesn't count as endgame difficulty unless you're doing optional challenges. SU just adds another layer of skill and effort on top of "building your characters" and "knowing how your team works" since you need to evaluate blessings/dices and plan your route. The fact that people can autobattle MOC/PF and still get max rewards probably also shows that building your characters is more important there than decision making inside the fight itself, while SU is all about decision making. Like "Kafka skills every turn" is simple but "get Energy and SPD blessings over ATK increments for Kafka so you can trigger other blessings more often" or "wait X turns to cheat double occurence/reward dice to guarantee it landing on a reward node" are more complex. I agree that all that isn't exactly difficult if you have some degree of roguelike experience, but since roguelike is also a much more niche genre than turn-based RPG, probably less people are wired for it and so it feels harder for more people.
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# ? May 17, 2024 03:19 |
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I find that a bit weird at least for base SU. if you have a specified team, like a dot or followup etc, just singleminded choosing the blessing for that gets you most of the way there unless you really choose crap artifacts
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# ? May 17, 2024 04:33 |
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I never really understood how people survive attacks with non-defensive blessings in super SU. Do you also pick up all the preservation/destruction stuff?
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# ? May 17, 2024 04:50 |
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Tae posted:I never really understood how people survive attacks with non-defensive blessings in super SU. Do you also pick up all the preservation/destruction stuff? There are a few powerful defensive blessings scattered throughout the other paths. For example, there's a Nihility blessing which lowers enemy attack based on Suspicion stacks, which is kind of insanely powerful since you can easily get 99 stacks all the time.
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# ? May 17, 2024 05:12 |
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I use fu xuan and try to win before she dies. Getting the defense on lower hp blessing and fighting spirit ones lets her survive a few big hits at least.
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# ? May 17, 2024 05:14 |
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Tae posted:I never really understood how people survive attacks with non-defensive blessings in super SU. Do you also pick up all the preservation/destruction stuff? There's a few key ones you learn to identify. Split damage on non Fu Xuan teams, the flat 30% shield strength and damage reduction when full HP for shield teams, FUA reducing enemy attack and so forth.
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# ? May 17, 2024 05:44 |
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that 16% HP destruction blessing is the best one
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# ? May 17, 2024 05:46 |
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padijun posted:that 16% HP destruction blessing is the best one It's not.
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# ? May 17, 2024 12:47 |
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Speaking of SU though, there are some leaks for the upcoming SU revamp which apparently includes rebalancing all the blessings (not sure if this apply to older modes or just new ones though). The most interesting change imo is that the entire Destruction path is being made to be the Break Effect path (instead of ATK boosts), and all the "when at low HP" stuff is getting changed to "after taking damage or self-healing." Every single resonance is also being made more interesting (instead of just raw damage for half of them). For example, Elation resonance gives everyone a three turn buff that makes all their attacks considered follow-ups. Clarste fucked around with this message at 13:14 on May 17, 2024 |
# ? May 17, 2024 13:11 |
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Pompom gave me 100 gems for my birthday. Thank you pompom.
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# ? May 17, 2024 13:18 |
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Clarste posted:Speaking of SU though, there are some leaks for the upcoming SU revamp which apparently includes rebalancing all the blessings (not sure if this apply to older modes or just new ones though). The most interesting change imo is that the entire Destruction path is being made to be the Break Effect path (instead of ATK boosts), and all the "when at low HP" stuff is getting changed to "after taking damage or self-healing." Probably to make it fit with Firefly. I would have thought they'd add a new path for Break stuff though. That's a shame, I like aeon lore.
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# ? May 17, 2024 13:50 |
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Getting rid of the ATK boosts is interesting, considering that was one of Blades main flaws.
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# ? May 17, 2024 14:01 |
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I appreciate they are being very careful not to dilute the card pool too much. It was smart to allow banning paths once they added erudition.
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# ? May 17, 2024 14:01 |
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GoodluckJonathan posted:It's not.
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# ? May 17, 2024 14:59 |
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always smash that 16% more hp card
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# ? May 17, 2024 14:59 |
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It's fine, but there are better survival blessings out there, like any of the ones Eej posted.
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# ? May 17, 2024 15:11 |
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I feel like I really don't understand break effect. I place Sushang with Hatblazer and she's only doing 40k with Super Break. Feels bad.
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# ? May 17, 2024 16:16 |
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Though I will say that Welt with Hatblazer is fun. Not necessarily good, but the enemy never loving moves.
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# ? May 17, 2024 16:21 |
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Clarste posted:Speaking of SU though, there are some leaks for the upcoming SU revamp which apparently includes rebalancing all the blessings (not sure if this apply to older modes or just new ones though). The most interesting change imo is that the entire Destruction path is being made to be the Break Effect path (instead of ATK boosts), and all the "when at low HP" stuff is getting changed to "after taking damage or self-healing." According to that leak they killed Aiden Gravitational Rainbow (delay enemy with FUA). Its new 3* version can only trigger 2-3 times per enemy turn. That's understandable considering a full FUA team could basically delay a boss into never attacking. They also adjusted Clear Lucite Body (reduced damage taken at max health, also adds effect res when enhanced) to not work with a shielding only team. It'll be an effect when HP is fully restored, until the target is hit. My two favorite survivability blessings! So much for my previous post about FUA teams, haha. The updates look interesting though. Excited to try Destruction with my Blade/Jingliu team.
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# ? May 17, 2024 16:26 |
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Bad Video Games posted:I feel like I really don't understand break effect. I place Sushang with Hatblazer and she's only doing 40k with Super Break. Feels bad. How much break effect? If that's into a level 95 target, you don't have any sources of defense shred, and you don't have any break efficiency buffs, that sounds... fairly accurate? E: Assuming you mean the super break itself was 40k on top of Sushang's other damage.
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# ? May 17, 2024 16:27 |
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Kyrosiris posted:How much break effect? If that's into a level 95 target, you don't have any sources of defense shred, and you don't have any break efficiency buffs, that sounds... fairly accurate? Nah, the 40k was around her total damage. She also has poo poo attack and crit, so all of her damage is break. She's got 282% break effect so it just feels a little anemic. The Super Break damage is around 30k. I think I prefer Luka for budget break team. He's doing 40k+ enhanced basics. Super Break effectively doubles his damage.
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# ? May 17, 2024 16:38 |
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Destruction losing Instability Strip is really unfortunate for Gepard, it's a pretty big boost for his sustain capability at high conundrums. And it's also just a good blessing in general. Nihility still keeps Before Sunrise thankfully
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# ? May 17, 2024 16:56 |
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# ? Jun 2, 2024 01:07 |
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Destruction felt oddly cobbled together and I never used it, glad it's getting reworked
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# ? May 17, 2024 16:58 |